Comicpalooza 2014

Memorial Day weekend was crazy for Hush Comics. We made the drip down South to check out the Houston Comicpalooza, where we met up with Hush family member Taylor Lowe. This was another milestone convention for us, where we got the opportunity to go as press for the first time – which was a real pleasure. The experience of Comicpalooza this year was one of the best we’ve had, and we would love to share it with you! This article is our way of giving you OUR experience.  Since there were four of us, we were able to cover a lot more ground, so here is the most complete description we could give you of Comicpalooza 2014.

See also:

Stan Lee panel

Buffyverse panel

Greg Capullo interview

Nicholas Brendon panel

Comicpalooza Cosplay!

Click on the link to take you to all of our Comicpalooza articles

Click on the link to take you to all of our Comicpalooza 2014 articles

The City

Houston, Texas – it’s not exactly the nerdiest city in the world. There were a lot of people dressed up in the convention, but I felt a bit odd for wearing nerd shirts outside of the convention. It’s not that Houstanians are judgmental or anything, but it’s just not that kind of a city (compared to Seattle and Denver, which both consistently rank in the top ten of most “Nerdiest Cities in America” lists). Just because there might not be as many nerds per capita doesn’t mean there aren’t just as many socially awkward weirdos as we have at home. It’s not a stretch to say that the quality of weirdo is just as high as at the bigger conventions we’ve been to.

I suppose that’s comparatively speaking though, because Houston is a very big city. Unlike San Diego and New York (home to the two biggest cons in similarly huge cities), Houston’s downtown area surrounding the convention center is full of corporate office buildings with not a lot of “fun stuff” to do. The George R Brown Convention Center is right in between Minute Maid Stadium (home to the Houston Astros, consistently baseball’s saddest team) and the Toyota Center (where the NBA Houston Rockets play), but other than that, there isn’t a whole lot to do in the surrounding areas like there are in the aforementioned cities. Houston is full of big-time oil & gas companies, and it’s something the city is very proud of, making this much more of a business. Outside George R Brown, however, was this beautiful sprawling green space, as well as an outdoor area for kids to play, that made this an ideal picnic spot or place to take the kids if the convention gets overwhelming.

Being a huge business focal point in America, there are plenty of hotels nearby, and they’re all reasonably priced. Unfortunately, if you’re looking to do anything fun downtown that doesn’t include bar-hopping, you’ll need a car to get around the city. And because the city and its suburbs are massive, that means lots of traffic and at least 30-45 minutes to get anywhere. Public transportation in Houston is actually pretty extensive, so you can catch a ride to the museum district pretty easily, but for after-con adventures, The Woodlands were the spot for us – where we watched X-Men: Days of Future Past (movie review here), and we ate (and ate and ate). I’d suggest at least venturing over there for some TexMex – by far the best food in Houston. Some of our favorites were: Berry Hill Baja GrillSpring Creek BBQ, and Lupe Tortilla.

As far as the weather, Houston is humid and hot almost all year-round, which can make dressing up in face make-up a nightmare. We saw numerous people who cosplayed in facepaint that were just dripping down their faces it was so hot outside. Also, everywhere you go in Houston, the air conditioning is full-blast, which led to us bringing jackets to the con in 90 degree weather. Our search for the indoors, as well as a free day to peruse local shops, led us to three unique and awesome comic book shops around the city.

The first of which was Third Planet, the aptly-described Sci-Fi Super-Store. There’s practically no way to peruse the store without picking up something out of nostalgia or avarice. Old Batman and X-Men animated series’ toys? Check. Enough Funko product to resurrect James Brown? Yes. I’d say the specialty here is novelty items – statues, replicas, and other awesome stuff that you can spend your cash on. It is a ginormous store that doesn’t feel overwhelming or impersonal. The selection of trade paperbacks is probably the highest of any store in the city. However, there wasn’t a great selection of back-issues, but we got the impression that single issues aren’t in high demand in Houston. This is a guaranteed stop for me anytime I come to town.

The next stop was to Fat Ogre Games and Comics, where Taylor Lowe gets his weekly fix from. This was a smaller shop that specializes in table-top gaming. It was full of like-minded nerds who were crushing each other in HeroClix, a popular superhero themed game. Fat Ogre had a great community feel and quite a few cool collectibles to add to the stacks of graphic novels on the shelf. Gamers will feel right at home here.

Our favorite shop was Space Cadets. Tucked away in cozy shopping center, Space Cadets had one of the most complete stores we’ve ever seen. My sister geeked out at the Pokémon cards while Taylor raided the shelves for Star Wars toys. Adrian took a trip back in time with their retro toys and I scanned the premium figures and statues. Any person of any nerd interest would find something to geek out here. While a lot of the back-issues weren’t in great condition, I saw a lot that were – from packaged collections of George Pérez and Marv Wolfman’s All New Teen Titans to signed copies of Jim Lee’s Superman: For Tomorrow. And unlike the other shops, there was a definite realization that Comicpalooza was that weekend, meaning spotlighted issues for: Neal Adams, Stan Lee, Greg Capullo and more. These guys were in touch with the community, a big plus for us. We even stopped by before leaving town for an impromptu game of chess. The people there are great, too, with a pretty deep selection of table-top gaming themselves, and a warm mom & pop attitude we couldn’t find anywhere else.

How Comicpalooza Works

Alright, it’s coming – that Texas “big” cliché. You didn’t think you could read an article on the biggest comic book convention in the state and not see the words “it’s bigger in Texas,” did you? Comicpalooza has found its home in the George R Brown Convention Center (which isn’t the first Brown building I’ve been in; as an Engineer at Colorado School of Mines, a majority of my classes were held in the George R Brown Hall. Crazy, right?!). This massive convention center is much larger (Exhibitors Hall, anyway) than anything we’ve been in at all, let alone for a convention. The exhibitor’s hall of Brown is bigger than at SDCC – the largest con in the freakin’ world. Here’s how it stacks up against other convention centers’ exhibit hall:

  • George R Brown Convention Center = 853,500 square feet
  • (San Diego Comic Con) San Diego Convention Center = 615,700 square feet
  • (Denver Comic Con) Colorado Convention Center = 584,000 square feet
  • (Emerald City Comic Con)Washington State Convention Center = 205,700 square feet (misleading since the con had two ex. halls)

* This data might seem daunting but it is via wikipedia; what the hell do they know?

 

The spacious floors lead to TONS of room to do whatever you want. It allowed exhibitors ample spacing between booths and cosplayers the freedom to stop mid-stride to take pictures without being trampled to death. At one point, I started spinning around in circles like a farmer who had just seen rain for the first time all year. One of the biggest turn-offs of any type of convention is the ridiculous crowd. Here, we were able stroll at our leisure without worrying about being in somebody’s way.

The layout of the convention was really simple. There were no hidden floors, or panels you had to be at another building to attend – something that really annoyed us about Emerald City. We were a little lost at first, but quickly found our way around once we knew where to look. Everything was made easier with the Comicpalooza mobile app. Trying to boot everybody into the smartphone era, Comicpalooza all but did away with paper programming and went completely digital, although you could buy a “collector’s” program for ten bucks. The app itself was amazing; it constantly updated with scheduling changes, information on photo ops and signings, and a slew of other useful options. You can even add some customizable touches by creating a To-do list or a personalized schedule to avoid thumbing through all the events. We’ve used comic con apps before, but this one was completely reliable (even in airplane mode) and user-friendly. That is unless, of course, you don’t have a smart phone, which could make it quite a pain to find out where you need to go. It also won’t help carrying around a packet with times and locations of panels when schedule changes occurred – and they occurred fairly frequently. Overall, the app is genius, and I can only hope that other conventions follow suit.

Froggy’s Photos took up professional photography duties again, but this time, everything made much more sense and felt a lot more personal. There was more than sufficient time to get all the autographs and photo ops we wanted, with practically no wait time to meet people that we had been geeking out over since we were children. Due to the size of the convention, and the number of people attending, Comicpalooza felt much more intimate than others we’ve been to. We got to shake hands with Stan Lee, Spike and just chit chat with the same celebrities that, just a couple months earlier at ECCC, we weren’t even allowed to make eye contact with unless we’d been in line for an hour or paid for a professional shot.

The other added bonus of a smaller convention is that we got to do pretty much everything that we wanted to: panels, exhibitor’s hall, autographs and photos. There weren’t nearly as many volunteers here, and that’s a good thing. The logical layout of the convention center, in addition to the accessibility (nothing was really off-limits), meant that you didn’t need to be constantly asking for help. The volunteers at Comicpalooza were some of the nicest, most helpful individuals we’ve come across. Maybe it’s the high stress of the other conventions, but everything about Comicpalooza felt casual and fun. There were no worries if so-and-so would run out of prints, or if the panel you wanted to go to would be capped. Couple that with the plentiful free space to just sit down and hang out when you feel tired or need to formulate a game plan, and you have a stress-free experience.

Houston may not be the nerdiest city in the world, but the nerds that show up are nerds through and through. Because Seattle is such a hipster community, and Denver’s con is so new, it attracts a butt-load of intrigued yet uninformed people that wander aimlessly, standing in lines for people they don’t know and taking up seats in a Panel Room because lots of other people are doing the same thing – and there’s nothing wrong with that, but it was refreshing to see so many passionate fans. I mean, we saw live action Pokémon battles, guys. Upstairs were old-school arcade games and table-top figure painting, while downstairs held more of the extra-curricular events.

Houston is one of the most technologically-driven cities in the world; from Oil & Gas to Space technology, there is a strong emphasis on the science in science fiction, and it was definitely prevalent at Comicpalooza. There was a separate section of the con devoted to: robotics, computer gaming and (my personal favorite) 3D printing. It was refreshing to know that nerds can be evil scientists in real life, too.

When it all comes down to it, Hush Comics had an exceptionally fun time at this convention. There weren’t a large amount of comic book creators, but that led us to mingle with more independent people. The star power, on the other hand, was ridiculous, and was enough to get us down to Houston even before we heard about Stan Lee. The only thing I wish I would have seen more of is back-issues and comic book selection, but this is a feeling I had of every store we visited in the city. The seventh year of Comicpalooza brought a lot order to a massive convention, with optimal fun and minimal stress. Whether you’re a hardcore geek or just passing by to check out a celebrity, Comicpalooza should be a mandatory visit.

After-Hours Specials

What really set Comicpalooza apart from any other convention was the amount of extra stuff to do there. If we really wanted to, we could have been there from 10AM – 10PM every day. Every niche nerd thing had events going on after and throughout the panels. We didn’t get to do it all, but we sure tried. Adjacent to the enormous exhibitor’s hall were a series of large performance stages, where a bunch of the interactive stuff went down.

Every day, Geeks Who Drink had a quiz competition in one of the ballrooms. Adrian and I have done a couple of the themed ones in Denver. One with Breaking Bad, where we kicked ass on placed in the top ten out of over fifty teams, and a Community themed one that we absolutely bombed. The quizzes were structured and prizes are given out for placing high, but not as nerdy as I would have expected, but we still had a fun time.

Elsewhere, LARPing was in full effect. In one section, there were trained swordsmen teaching noobs like us how to correctly wield a wooden blade. There was actually a separate area you could go to watch people go rounds and battle each other. We sat down and watched one of these intense bouts and became enthralled, giving the fighters nicknames, origin stories and grew quite attached. While there were plenty of big kids that took to the death-match with the gravity of real combat, we saw everyone from grown men and women to adorable little girls. Weird? Hell yeah. But these people were being themselves, letting go of the cultural boundaries they came here to escape, and they were entertaining themselves and others. You literally can’t ask for anything more.

Next up were the Quidditch matches. That’s right, the Harry Potter game is a real thing. Outside of Hogwartz, it’s referred to as Muggle Quidditch. It plays like a mixture of lacrosse, dodge-ball and flag football. I was confused by the rules, but after an hour or so of watching, I was pretty eager to try it out. I became so enthralled that I didn’t even notice how ridiculous(ly awesome!) all the players looked with pseudo-broomsticks in between their legs.When it comes down to it, there’s nothing cooler than playing a fun sport with a bunch of people who are used to getting picked last.

Our favorite post-con event had to be the James Marsters concert. James Marsters is better known as Spike from Buffy the Vampire Slayer, where he crooned for fans in the musical episode, “Once More With Feeling.” Before the spin-off show, Angel, had ended in 2004, Marsters was already selling out gigs at LA clubs as a solo singer, and as the lead singer to his band Ghost of the Robot. That was all a round-about way of saying that the man knows how to woo a crowd. For nearly an hour, Marsters swooned the crowd with lovely acoustic songs. It was one of the coolest things you can find at a comic book convention.

From LARPing and hardcore Quidditch matches to roller derby and professional wrestling, there was always something going on in the convention. Nobody acted “too cool” to join in the fun. If you’re willing to let yourself just enjoy the show, there’s no way you won’t have a blast.

 

Meet the Press!

If you haven’t heard us freak out about it yet, I’ll fill you in. Comicpalooza is the first convention that Hush Comics has been to as “Press.” What does that mean, you ask? Not as much as you would think. We did get some pretty sweet zombie Deadpool badges, and some special treatment as far as getting ushered to the front of a few of the more-crowded panels. Also, it meant that our passes were paid for. This allowed us to give away all the passes that Taylor bought us for Christmas, which we did through Facebook. One of our winners was able to attend her very first con, which made us feel pretty darn cool! Here’s her account of the weekend:

Greetings Fellow Comic-conians!!

A huge thanks to HushComics for giving me the chance to experience my very first Comic-con. (Comicpalooza) Yes the cherry has been popped and I’m coming back for more. What a blast to see such amazing art pieces, crafts, actors and let’s not forget the cosplay. I’m very inspired and ready to participate in cosplay for next year. May the Comic-God’s smile upon you.”

Peace and Love,

Bettie Skellington

Mage Pena

Our first con was mind-blowing, so we’re glad that we were able to help somebody else get to experience that as well.

Perhaps the coolest thing about going as press was the opportunity to interview comic book creators. Comicpalooza didn’t have a whole lot of creators, but we knew of one that we absolutely had to sit down with. His name is Greg Capullo, and he has been the artist on Batman for nearly three years. We figured that, because he’s such a big deal in comic books, we wouldn’t be able to get a spot with him. After a little persistence and a lot of help from the media manager at CP, Rosario Perez (you’re the best!), we were able to get in contact with Greg’s wife and set up an interview. It was terrifying to say the least, but we were able to pull off something cohesive enough. Crazy story, while we were sitting down to talk with Mr. Capullo in this back-room break area for celebs, Stan Lee comes casually strolling across the room, sits down, and takes a power nap that only the 91 year-old Godfather of comic books could do – great ice breaker.

Tips for Future CP-ers:

  • Before the convention starts, make a list of things you want to do, and plan it out according to which days things are happening. If you plan things out, there’s a good chance you can get to it all.
  • Cosplaying is amazing, but what’s even better is wearing comfortable shoes. You will spend hours walking, standing, rinsing, repeating. On a similar note, please do shower and wear deodorant. Yes, people will know it’s you, and they will judge you for it. The dreaded “con smell” is ten times worse with the humidity.
  • Far be it for me to tell you how to cosplay, but avoid paints and makeup that will melt easily.
  • If you get cold often, bring a sweatshirt in the convention center; it might be 90 outside, but it’s likely refrigerated inside.
  • Know where the art supply booth is. Grab any sleeves for prints/pictures you need to avoid getting them all smashed up.
  • Come prepared to buy stuff: artists prints, doo-hickies, collectibles, and of course, comic books. Also know that you will be having to bring or send this stuff back home with you. Some of the best things to prepare are:
    • Comic book portfolio: holds approx ten issues for signing and collecting.
    • Poster tube or picture hard-sleeve: don’t let those prints/signatures get bent. Trust me, hiding it in a book will not cut it.
    • Know where a nearby FedEx is to ship back the really valuable stuff
  • Take a fair amount of cash with you. A lot of the booths and special events only accept cash – not to mention cash only parking lots in the surrounding area – so avoid getting caught cashless when a good opportunity arises. There are multiple ATMs but they are total leeches, only allowing you to pull out $100 per transaction with a $5 fine attached to it. Bleh.
  • There is so much food in Houston. Don’t waste your appetite on $10 cheapo food in the convention center. Instead, bring snacks and gorge later.
  • Avoid the creepy 4th floor at George R Brown. It will be your doom.
  • Use the app as often as you can; hopefully, next year’s app will be just as helpful.
  • Don’t take yourself too seriously. Ever.

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